Road to Titanfall: What we know so far & Leaked Photos/Info

With Titanfall out in around a week or so I thought I would quickly share some of the information I have found on what we can expect in the release version of the game that will hit the shelves on 11th March for the US and 13th March for Europe for PC and Xbox One and 25th March for Xbox 360, there will be no PS3/4 version. If you want a seriously quick update, I’ve put in bold the key points.

Confirmed Information & Quotes from Zampella

“We’re going to do paid DLC. We’re also going to do free updates. There are things that we want in the game that we didn’t get to ship in the final game. So we’ll add private matches and things like that for free. There will be some paid DLC. We’re going to do a season pass just because if you buy it up front, it’s a deal. We’re not going to do micro transactions. You just buy it up front, and you get a better price.”

WOOOOOO! No micro transactions! =D

In response to what is happening with the campaign:

“You play it from both sides. It’s a short experience meant to be a couple hours on each side, and then you never have to touch it again. You can replay it, but you don’t have to. You can go right into multiplayer.”

Unless otherwise stated the information after this line is not confirmed, so don’t take them as gospel. However, this quote from GameSpot might help you decide whether to believe it or not,

Zampella [Co-Founder of Respawn Entertainment] was non-committal about the recent Reddit leaks (which included images of zip-lines and heavy turrets) saying, “I haven’t read it all, so I can’t say if some of it’s incorrect or not. But at some point you just have to throw up your arms and say, ‘Alright, you got us. It is what it is.'” Later on, when asked what Zampella would do if he had a Titan in real life, he jokingly replied, “I would step on the guy that leaked all our…no wait [laughs].”


Game Modes

In the beta we saw 3 game modes Attrition, Hardpoint and Last Titan Standing. On release there will be another 2 added to this list, capture the flag (presumably the standard 2 flag game type) and Pilot Hunter. As CTF is standard in most shooter games, particularly in FPS’, it is the former which I am most interested in.

In my original post on Titanfall when it was in beta period, I mentioned how killing grunts should not count as a point scored in Attrition as they are too stupid to really fight back making it very easy to score points and make the challenge more about being fast than actually being good at the game. In pilot hunter, however, we are told that only killing pilots will score points and that grunt kills will reduce Titan build time and reduce the time take to enable the core ability. Good!


There are 15 maps that have been designed and I swear to god I better not find one of them in a DLC a few weeks after release. Most multiplayer shooters don’t have this many maps on release but I think this could be to do with the fact they haven’t produced a pure campaign in the traditional sense as they want to focus solely on multiplier gameplay. I will post the top-down diagrams of each map in another post where I will also cover some of the lore of Titanfall but here’s a shot of Airbase so you what kind of thing you’re getting.

Titanfall Map 01 Airbase

Titanfall Map Airbase


It has been rumored that there will not only be AI “grunts” in the game, but also monsters! Something that really backs this up though, is the art book, where people have uncovered pictures of huge monsters that will apparently “walk or fly around levels harmlessly until people interfere…others will attack when you just stare at them”.


…as Thomassaurus from Reddit put it,

“Alien dinosaurs in a giant robot fighting game? Sold!”

Heavy Turrets

According the leaked information, which is all I have on this at the moment

Heavy turrets are designed for killing everything—including Titans. When used out in the field, they are often braced into position in urban environments atop buildings, and have a considerable range of motion and excellent target tracking systems. Multiple Titans are usually required to disable a single heavy turret by focusing their fire on it. They operate autonomously and, in most cases, can be “flipped” (to fight for the other team) when a nearby console is compromised, often with a Data Knife.

Titanfall Heavy Turret

Titanfall Heavy Turret

Generations (Prestige)

Alike prestiging in Call of Duty, we can assume from this screenshot that there is some aspect of several generations in the leveling process.

Titanfall Pilot Generations Screenshot

Titanfall Pilot Generations Screenshot


Again, from this picture we can see zip lines have been introduced into gameplay.

Ziplines travel both ways, up and down. They’re especially helpful in CTF matches and escaping areas quickly. You can attach to it from either end or even while in midair (assuming you’re close enough.) You hold the reload button to latch on and ride.

For clarity, it does not appear as though you place the zip lines personally, they are part of the map.

Titanfall Zip line

Titanfall Zip line

Here are some more screenshots of the images leaked on Reddit…









If you want to join me in playing Titanfall, or any other game, you can contact me on via any of my gaming details.



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